DocumentCode :
3409235
Title :
Layered data representation for visual simulation of terrain erosion
Author :
Benes, Bedrich ; Forsbach, Rafael
Author_Institution :
Inst. Tecnologico y de Estudios Superiores de Monterre, Campus Ciudad de Mexico, Mexico
fYear :
2001
fDate :
2001
Firstpage :
80
Lastpage :
86
Abstract :
New data structure for visual simulation of 3D terrains is introduced. The representation is inspired by real geological measurements and presents good trade-off between commonly used inexpensive, but inaccurate, height fields and memory demanding voxel representation. The representation is based on horizontal stratified layers consisting of one material. The layers are captured in certain positions of the landscape. This representation is then discretized into a 2D array. We demonstrate that the classical algorithm simulating thermal erosion (F.K. Musgrave, 1989), can run on this representation and we can even simulate some new properties. The simulation has been done on artificial data as well as on real data from Mars
Keywords :
data structures; data visualisation; digital simulation; erosion; geology; geophysics computing; rendering (computer graphics); 2D array; 3D terrains; Mars; classical algorithm; data structure; height fields; horizontal stratified layers; landscape; layered data representation; memory demanding voxel representation; real geological measurements; terrain erosion simulation; thermal erosion simulation; visual simulation; Adaptive algorithm; Data structures; Fractals; Geology; Interpolation; Joining processes; Mars; Physics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Spring Conference on, 2001.
Conference_Location :
Budmerice
Print_ISBN :
0-7695-1215-1
Type :
conf
DOI :
10.1109/SCCG.2001.945341
Filename :
945341
Link To Document :
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