• DocumentCode
    3409235
  • Title

    Layered data representation for visual simulation of terrain erosion

  • Author

    Benes, Bedrich ; Forsbach, Rafael

  • Author_Institution
    Inst. Tecnologico y de Estudios Superiores de Monterre, Campus Ciudad de Mexico, Mexico
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    80
  • Lastpage
    86
  • Abstract
    New data structure for visual simulation of 3D terrains is introduced. The representation is inspired by real geological measurements and presents good trade-off between commonly used inexpensive, but inaccurate, height fields and memory demanding voxel representation. The representation is based on horizontal stratified layers consisting of one material. The layers are captured in certain positions of the landscape. This representation is then discretized into a 2D array. We demonstrate that the classical algorithm simulating thermal erosion (F.K. Musgrave, 1989), can run on this representation and we can even simulate some new properties. The simulation has been done on artificial data as well as on real data from Mars
  • Keywords
    data structures; data visualisation; digital simulation; erosion; geology; geophysics computing; rendering (computer graphics); 2D array; 3D terrains; Mars; classical algorithm; data structure; height fields; horizontal stratified layers; landscape; layered data representation; memory demanding voxel representation; real geological measurements; terrain erosion simulation; thermal erosion simulation; visual simulation; Adaptive algorithm; Data structures; Fractals; Geology; Interpolation; Joining processes; Mars; Physics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Spring Conference on, 2001.
  • Conference_Location
    Budmerice
  • Print_ISBN
    0-7695-1215-1
  • Type

    conf

  • DOI
    10.1109/SCCG.2001.945341
  • Filename
    945341