DocumentCode :
3409323
Title :
A game-theoretic approach to fine surface registration without initial motion estimation
Author :
Albarelli, Andrea ; Rodolà, Emanuele ; Torsello, Andrea
Author_Institution :
Dipt. di Inf., Univ. Ca´´ Foscari, Venice, Italy
fYear :
2010
fDate :
13-18 June 2010
Firstpage :
430
Lastpage :
437
Abstract :
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is followed by a refinement. Most coarse registration algorithms exploit some local point descriptor that is intrinsic to the shape and does not depend on the relative position of the surfaces. By contrast, refinement techniques iteratively minimize a distance function measured between pairs of selected neighboring points and are thus strongly dependent on initial alignment. In this paper we propose a novel technique that allows to obtain a fine surface registration in a single step, without the need of an initial motion estimation. The main idea of our approach is to cast the selection of correspondences between points on the surfaces in a game-theoretic framework, where a natural selection process allows mating points that satisfy a mutual rigidity constraint to thrive, eliminating all the other correspondences. This process yields a very robust inlier selection scheme that does not depend on any particular technique for selecting the initial strategies as it relies only on the global geometric compatibility between correspondences. The practical effectiveness of the proposed approach is confirmed by an extensive set of experiments and comparisons with state-of-the-art techniques.
Keywords :
game theory; geometry; image reconstruction; image registration; motion estimation; distance function; game-theoretic approach; global geometric compatibility; initial motion estimation; refinement techniques; surface registration; three-dimensional object reconstruction; Convergence; Iterative algorithms; Iterative closest point algorithm; Motion estimation; Principal component analysis; Robustness; Rough surfaces; Shape; Surface reconstruction; Surface roughness;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition (CVPR), 2010 IEEE Conference on
Conference_Location :
San Francisco, CA
ISSN :
1063-6919
Print_ISBN :
978-1-4244-6984-0
Type :
conf
DOI :
10.1109/CVPR.2010.5540183
Filename :
5540183
Link To Document :
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