DocumentCode :
3409383
Title :
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection
Author :
Anderson, Eike Falk ; McLoughlin, Leigh ; Watson, Joe ; Holmes, Sam ; Jones, Peter ; Pallett, Hayden ; Smith, Brendan
fYear :
2013
fDate :
11-13 Sept. 2013
Firstpage :
1
Lastpage :
8
Abstract :
The technology base, i.e. the infrastructure, for modern computer games is usually provided by a game engine. At the start of the game development process, developers usually face the choice of either developing their own proprietary game engine or to license an existing engine to build on. The question of what constitutes a game engine, however, is rather ill defined. This paper aims to address these problems by presenting a method for simplifying the process of evaluating engines for their suitability for game development projects, comparing a number of game engines and using our findings as a basis for a definition of the term ´game engine´.
Keywords :
Biomedical imaging; Educational institutions; Games; Hospitals; Three-dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location :
Poole
Type :
conf
DOI :
10.1109/VS-GAMES.2013.6624223
Filename :
6624223
Link To Document :
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