• DocumentCode
    3409383
  • Title

    Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection

  • Author

    Anderson, Eike Falk ; McLoughlin, Leigh ; Watson, Joe ; Holmes, Sam ; Jones, Peter ; Pallett, Hayden ; Smith, Brendan

  • fYear
    2013
  • fDate
    11-13 Sept. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    The technology base, i.e. the infrastructure, for modern computer games is usually provided by a game engine. At the start of the game development process, developers usually face the choice of either developing their own proprietary game engine or to license an existing engine to build on. The question of what constitutes a game engine, however, is rather ill defined. This paper aims to address these problems by presenting a method for simplifying the process of evaluating engines for their suitability for game development projects, comparing a number of game engines and using our findings as a basis for a definition of the term ´game engine´.
  • Keywords
    Biomedical imaging; Educational institutions; Games; Hospitals; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
  • Conference_Location
    Poole
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2013.6624223
  • Filename
    6624223