DocumentCode
3409383
Title
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection
Author
Anderson, Eike Falk ; McLoughlin, Leigh ; Watson, Joe ; Holmes, Sam ; Jones, Peter ; Pallett, Hayden ; Smith, Brendan
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
8
Abstract
The technology base, i.e. the infrastructure, for modern computer games is usually provided by a game engine. At the start of the game development process, developers usually face the choice of either developing their own proprietary game engine or to license an existing engine to build on. The question of what constitutes a game engine, however, is rather ill defined. This paper aims to address these problems by presenting a method for simplifying the process of evaluating engines for their suitability for game development projects, comparing a number of game engines and using our findings as a basis for a definition of the term ´game engine´.
Keywords
Biomedical imaging; Educational institutions; Games; Hospitals; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624223
Filename
6624223
Link To Document