DocumentCode
3409417
Title
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game
Author
Guo, Rongkai ; Quarles, John
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
8
Abstract
One of the major challenges in designing exercise games (exergames) is maintaining engagement and motivation over time. Previous research has shown that games can increase the motivation exercise. However, these games are typically developed with limited set of specific exercises in mind, which limits genre choices, and potentially long term motivation. To address this critical issue, we are interested in employing any exercise as an interface to common, existing, sedentary games, such as a car racing game. Specifically, in this paper, we aim to take initial steps toward this goal. As a proof of concept, we developed 2 exercised based interfaces for a car racing game - a game genre minimally used for exergames. We present the evaluation of our novel exercise interfaces to the racing game, and offer general guidelines for converting common classes of sedentary games to exergames.
Keywords
Educational institutions; Games; Industries; Land mobile radio; Market research; Smart phones;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624225
Filename
6624225
Link To Document