DocumentCode
3409431
Title
Educational games - Are they worth the effort? A literature survey of the effectiveness of serious games
Author
Backlund, Per ; Hendrix, Maurice
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
8
Abstract
Over the last decade educational games have become more and more popular. There are many games specifically designed as educational games, as well as a number of entertainment games that have been successfully used for educational purposes. The EduGameLab project aims to stimulate the use of games in the classroom. This paper presents a meta-analysis of the effectiveness of game-based learning and focuses specifically on empirical evidence on the effectiveness of using games in education in the last decade. Moreover, the study focuses on usage in formalized school contexts, i.e. pre-school, elementary school, secondary school, high school and higher education. As secondary aims we also assess whether there are any clear methodological trends and whether a link could be found between the outcome of empirical studies and the evaluator being a stakeholder in the game development.
Keywords
Collaboration; Electronic publishing; Encyclopedias; Games; Google; Internet;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624226
Filename
6624226
Link To Document