• DocumentCode
    3409437
  • Title

    Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games

  • Author

    Dettmar, Thomas ; Seele, Sven ; Herpers, Rainer ; Becker, Peter ; Bauckhage, Christian

  • fYear
    2013
  • fDate
    11-13 Sept. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    To save computational resources, traffic simulations in virtual environments and digital games often remove entities from the simulation once they leave the user´s visual field of view. This can lead to inconsistencies within the simulated world and break the immersive effect. To counter this effect, we propose a system consisting of a regular microscopic simulation around the user and an additional less detailed simulation layer beyond the user´s immediate surroundings. The new layer performs a mesoscopic simulation based on the FastLane model, utilizing elements from queuing theory. With this hybrid approach it is possible to simulate a reasonable amount of detailed traffic participants as well as a much larger number of less detailed, but persistent traffic participants. As a result it is possible to simulate entities with complex behavior close to the user while maintaining reasonable traffic densities throughout the entire system.
  • Keywords
    Computers; Educational institutions; Entertainment industry; Games; Mathematics; Problem-solving;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
  • Conference_Location
    Poole
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2013.6624227
  • Filename
    6624227