• DocumentCode
    3409573
  • Title

    How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?

  • Author

    Ferrer, Vicente ; Perdomo, Alex ; Rashed-Ali, Hazem ; Fies, Carmen ; Quarles, John

  • fYear
    2013
  • fDate
    11-13 Sept. 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    The purpose of this research is to investigate the impact of usability on motivation in Augmented Reality serious games. As a test-bed, we developed and evaluated a novel application of mobile phone Augmented Reality (AR) for passive solar energy education (AR-SEE). The goal of AR-SEE is to enable students to learn about the science behind architectural design - how passive solar energy design impacts internal temperature and energy usage efficiency. We conducted two pilot studies with 9 teachers and 13 high school students resulting in three development iterations, as well as a study with 36 college students to assess usability, motivation, and learning outcomes. Results of our studies provide insights into usability, motivation, and the impact on learning with AR serious games from which we derive guidelines for designing future AR serious games.
  • Keywords
    Games; Medical treatment; Production; Prototypes; Software; Speech; Speech recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
  • Conference_Location
    Poole
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2013.6624233
  • Filename
    6624233