DocumentCode
3409573
Title
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?
Author
Ferrer, Vicente ; Perdomo, Alex ; Rashed-Ali, Hazem ; Fies, Carmen ; Quarles, John
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
8
Abstract
The purpose of this research is to investigate the impact of usability on motivation in Augmented Reality serious games. As a test-bed, we developed and evaluated a novel application of mobile phone Augmented Reality (AR) for passive solar energy education (AR-SEE). The goal of AR-SEE is to enable students to learn about the science behind architectural design - how passive solar energy design impacts internal temperature and energy usage efficiency. We conducted two pilot studies with 9 teachers and 13 high school students resulting in three development iterations, as well as a study with 36 college students to assess usability, motivation, and learning outcomes. Results of our studies provide insights into usability, motivation, and the impact on learning with AR serious games from which we derive guidelines for designing future AR serious games.
Keywords
Games; Medical treatment; Production; Prototypes; Software; Speech; Speech recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624233
Filename
6624233
Link To Document