DocumentCode
3409610
Title
Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players
Author
Xu, Feifei ; Tian, Feng ; Buhalis, Dimitrios ; Weber, Jessika
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
8
Abstract
Marketing tourism via games is a new phenomenon. This research uses a qualitative method to explore the motivation of tourist players. Through content analysis of the focus group results, it identifies five reasons to play a tourism game on holiday, namely, curiosity; exploration; socialization; fun and fantasy experience; and challenge and achievement. Suggestions to tourism marketing are drawn based on the findings.
Keywords
Machine tools; Safety; Solid modeling; Three-dimensional displays; Usability; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624235
Filename
6624235
Link To Document