• DocumentCode
    3409754
  • Title

    Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments

  • Author

    Bass, Christopher J. ; Anderson, Eike Falk

  • fYear
    2013
  • fDate
    11-13 Sept. 2013
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene. The inevitable trade-off between realism and performance means that new techniques that aim to improve the visual fidelity of a scene must do so without compromising the real-time rendering performance. We describe and discuss a simple method for realistically casting shadows from an opaque solid object through a GPU (graphics processing unit) based particle system representing natural phenomena, such as smoke.
  • Keywords
    Art; Companies; Context; Cultural differences; Games; Publishing; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
  • Conference_Location
    Poole
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2013.6624242
  • Filename
    6624242