DocumentCode
3412131
Title
CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs
Author
Chow, Yang-Wai ; Susilo, Willy ; Zhou, Hua-Yu
Author_Institution
Center for Multimedia & Inf. Process., Univ. of Wollongong, Wollongong, NSW, Australia
fYear
2010
fDate
20-22 Oct. 2010
Firstpage
254
Lastpage
261
Abstract
Botting or automated programs in Massively Multiplayer Online Games (MMOGs) has long been a problem in these networked virtual environments. The use of bots gives cheating players an unfair advantage over other honest players. Using bots, players can potentially amass a huge amount of game wealth, resources, experience points, etc. Without much effort, as bot programs can be run continuously for countless hours and will never get tired. Honest players on the other hand have to spend much more time and effort in order to gather an equal amount of game resources. This destroys the fun for legitimate players, ruins the balance of the game and threatens the game developer´s revenue base as discontented players may stop playing the game. Research efforts have proposed the incorporation of CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) challenges in games to prevent or detect potential cheaters, by presenting challenges that are easy for a human to solve but are difficult for a computer to solve. However, the incorporation of CAPTCHA challenges in games is often seen in a negative light, as they are deemed to be intrusive and that they destroy the sense of immersion in the game. This research presents an approach of using CAPTCHAs in MMOGs that is both secure and adds game play value to the game.
Keywords
computer games; CAPTCHA challenges; bot programs; completely automated public turing test to tell computers and humans apart; game developer revenue; game resources; massively multiplayer online games; minigame CAPTCHA; networked virtual environments; Computers; Games; Humans; Mice; Monitoring; Security; Subscriptions; CAPTCHA; MMOG; bots; cheating; online games; security;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2010 International Conference on
Conference_Location
Singapore
Print_ISBN
978-1-4244-8301-3
Electronic_ISBN
978-0-7695-4215-7
Type
conf
DOI
10.1109/CW.2010.48
Filename
5656343
Link To Document