• DocumentCode
    3412131
  • Title

    CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs

  • Author

    Chow, Yang-Wai ; Susilo, Willy ; Zhou, Hua-Yu

  • Author_Institution
    Center for Multimedia & Inf. Process., Univ. of Wollongong, Wollongong, NSW, Australia
  • fYear
    2010
  • fDate
    20-22 Oct. 2010
  • Firstpage
    254
  • Lastpage
    261
  • Abstract
    Botting or automated programs in Massively Multiplayer Online Games (MMOGs) has long been a problem in these networked virtual environments. The use of bots gives cheating players an unfair advantage over other honest players. Using bots, players can potentially amass a huge amount of game wealth, resources, experience points, etc. Without much effort, as bot programs can be run continuously for countless hours and will never get tired. Honest players on the other hand have to spend much more time and effort in order to gather an equal amount of game resources. This destroys the fun for legitimate players, ruins the balance of the game and threatens the game developer´s revenue base as discontented players may stop playing the game. Research efforts have proposed the incorporation of CAPTCHA (Completely Automated Public Turing test to tell Computers and Humans Apart) challenges in games to prevent or detect potential cheaters, by presenting challenges that are easy for a human to solve but are difficult for a computer to solve. However, the incorporation of CAPTCHA challenges in games is often seen in a negative light, as they are deemed to be intrusive and that they destroy the sense of immersion in the game. This research presents an approach of using CAPTCHAs in MMOGs that is both secure and adds game play value to the game.
  • Keywords
    computer games; CAPTCHA challenges; bot programs; completely automated public turing test to tell computers and humans apart; game developer revenue; game resources; massively multiplayer online games; minigame CAPTCHA; networked virtual environments; Computers; Games; Humans; Mice; Monitoring; Security; Subscriptions; CAPTCHA; MMOG; bots; cheating; online games; security;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2010 International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-8301-3
  • Electronic_ISBN
    978-0-7695-4215-7
  • Type

    conf

  • DOI
    10.1109/CW.2010.48
  • Filename
    5656343