DocumentCode :
3412972
Title :
Applying motion sensing technology to interact with 3D virtual characters
Author :
Tainchi Lu ; Chinhung Ko ; Chochih Lin ; Yitung Lin
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Chiayi Univ., Chiayi, Taiwan
fYear :
2011
fDate :
3-5 Aug. 2011
Firstpage :
1
Lastpage :
4
Abstract :
We present a motion sensing technology which consists of constructing a motion graph and performing motion transition to concatenate a number of small motion clips. The purpose is to adequately animate a continuous and meaningful motion sequence when a user interacts with 3D virtual characters through a remote sensing device. Specific user manipulating behavior has been analyzed to automatically associate with locomotion of a virtual character. Once the proposed approach realizes varying environmental stimuli, such as turning, rolling, and clapping operations, we search for a corresponding reference motion and refer the structured motion graph to transit from the current motion to the target motion. In addition, both static and dynamic manipulation phases are taken into account to be autonomously in response to user interactions. Dynamic time warping and blending-based motion synthesis are applied to benefit the motion transition. We demonstrate the adaptability of the proposed technology through a game-based learning application with pre-scripted scenarios in form of interacting with a virtual baby seal in an ice field.
Keywords :
computer animation; computer games; graph theory; human computer interaction; motion estimation; remote sensing; virtual reality; 3D virtual characters; clapping operations; computer animation; computer games; dynamic manipulation phases; environmental stimuli; game-based learning; motion graph construction; motion sensing technology; motion sequence; motion synthesis; motion transition; remote sensing device; static manipulation phases; user interaction; Animation; Dynamics; Pediatrics; Seals; Skeleton; Three dimensional displays; computer animation; game-based learning; human-computer interaction; motion synthesis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Defense Science Research Conference and Expo (DSR), 2011
Conference_Location :
Singapore
Print_ISBN :
978-1-4244-9276-3
Type :
conf
DOI :
10.1109/DSR.2011.6026875
Filename :
6026875
Link To Document :
بازگشت