• DocumentCode
    3412972
  • Title

    Applying motion sensing technology to interact with 3D virtual characters

  • Author

    Tainchi Lu ; Chinhung Ko ; Chochih Lin ; Yitung Lin

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Chiayi Univ., Chiayi, Taiwan
  • fYear
    2011
  • fDate
    3-5 Aug. 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    We present a motion sensing technology which consists of constructing a motion graph and performing motion transition to concatenate a number of small motion clips. The purpose is to adequately animate a continuous and meaningful motion sequence when a user interacts with 3D virtual characters through a remote sensing device. Specific user manipulating behavior has been analyzed to automatically associate with locomotion of a virtual character. Once the proposed approach realizes varying environmental stimuli, such as turning, rolling, and clapping operations, we search for a corresponding reference motion and refer the structured motion graph to transit from the current motion to the target motion. In addition, both static and dynamic manipulation phases are taken into account to be autonomously in response to user interactions. Dynamic time warping and blending-based motion synthesis are applied to benefit the motion transition. We demonstrate the adaptability of the proposed technology through a game-based learning application with pre-scripted scenarios in form of interacting with a virtual baby seal in an ice field.
  • Keywords
    computer animation; computer games; graph theory; human computer interaction; motion estimation; remote sensing; virtual reality; 3D virtual characters; clapping operations; computer animation; computer games; dynamic manipulation phases; environmental stimuli; game-based learning; motion graph construction; motion sensing technology; motion sequence; motion synthesis; motion transition; remote sensing device; static manipulation phases; user interaction; Animation; Dynamics; Pediatrics; Seals; Skeleton; Three dimensional displays; computer animation; game-based learning; human-computer interaction; motion synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Defense Science Research Conference and Expo (DSR), 2011
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-9276-3
  • Type

    conf

  • DOI
    10.1109/DSR.2011.6026875
  • Filename
    6026875