DocumentCode :
3414327
Title :
Evolutionary modeling approach for crowd animation
Author :
Yu Hanchao ; Liu Hong ; Yang Xiaopeng
Author_Institution :
Shandong Provincial Key Lab. for Distrib. Comput. Software Novel Technol., Shandong Normal Univ., Jinan, China
fYear :
2012
fDate :
24-26 Aug. 2012
Firstpage :
237
Lastpage :
241
Abstract :
In order to support generating crowd animation roles automatically based on a 3D animation prototype, an evolutionary modeling approach was proposed. The approach could generate a great deal of 3D animation modelings which were alike in appearance but different in characteristics by deforming the 3D animation prototype. An interactive and adaptive genetic algorithm AIAGA was introduced in this approach. In AIAGA, ACIS rule expressions were expressed by three binary trees, which were used to scale 3D entities unevenly in the x-axis, y-axis and z-axis direction separately. New rule expressions, which were used to generate new modelings by evolving, were generated by selection, adaptive crossover and mutation on binary trees. Experiments in the prototype system developed in this paper show that the proposed approach can effectively support generating a series of 3D animation modelings for crowd animation.
Keywords :
computer animation; evolutionary computation; 3D animation modelings; 3D animation prototype; binary trees; crowd animation; evolutionary modeling; genetic algorithm; rule expressions; Adaptation models; Switches; 3D animation modeling; ACIS rule expression; crowd animation; interactive and adaptive genetic algorithm;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Processing (CSIP), 2012 International Conference on
Conference_Location :
Xi´an, Shaanxi
Print_ISBN :
978-1-4673-1410-7
Type :
conf
DOI :
10.1109/CSIP.2012.6308838
Filename :
6308838
Link To Document :
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