DocumentCode
3416222
Title
Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design
Author
Rilling, Stefan ; Wechselberger, Ulrich ; Mueller, Stefan
Author_Institution
Inst. for Comput. Visualistics, Univ. of Koblenz, Koblenz, Germany
fYear
2010
fDate
20-22 Oct. 2010
Firstpage
126
Lastpage
133
Abstract
Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.
Keywords
computer based training; computer games; data flow analysis; industrial training; middleware; object-oriented programming; automation industry training; computer game principle; data flow based component architecture; didactical requirement; game based training; game design; middleware component; technological challenge; Automation; Engines; Games; Industries; Training; Virtual environment; data flow architecture; object behaviour; serious games; training simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2010 International Conference on
Conference_Location
Singapore
Print_ISBN
978-1-4244-8301-3
Electronic_ISBN
978-0-7695-4215-7
Type
conf
DOI
10.1109/CW.2010.60
Filename
5656568
Link To Document