• DocumentCode
    3416222
  • Title

    Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design

  • Author

    Rilling, Stefan ; Wechselberger, Ulrich ; Mueller, Stefan

  • Author_Institution
    Inst. for Comput. Visualistics, Univ. of Koblenz, Koblenz, Germany
  • fYear
    2010
  • fDate
    20-22 Oct. 2010
  • Firstpage
    126
  • Lastpage
    133
  • Abstract
    Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.
  • Keywords
    computer based training; computer games; data flow analysis; industrial training; middleware; object-oriented programming; automation industry training; computer game principle; data flow based component architecture; didactical requirement; game based training; game design; middleware component; technological challenge; Automation; Engines; Games; Industries; Training; Virtual environment; data flow architecture; object behaviour; serious games; training simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2010 International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-8301-3
  • Electronic_ISBN
    978-0-7695-4215-7
  • Type

    conf

  • DOI
    10.1109/CW.2010.60
  • Filename
    5656568