• DocumentCode
    3417795
  • Title

    A Point-Based Rendering Approach for Mobile Devices

  • Author

    He, Zhiying ; Liang, Xiaohui

  • Author_Institution
    Technol. of Virtual Reality Lab., Beihang Univ., Beijing
  • fYear
    2006
  • fDate
    Nov. 29 2006-Dec. 1 2006
  • Firstpage
    26
  • Lastpage
    30
  • Abstract
    It is a challenging task to provide real-time, realistic 3D graphics on mobile devices like PDAs, Smart phones, etc. for resource constraints. Considering the mobile devices are lack of powerful 3D graphics hardware support, in this paper we present a point-based rendering of 3D models - that is, getting regular sampling points in 3D space and then projecting all the sampling points to the screen by splatting. It has better performance results and can represent various information of object. It also has optimal rendering throughput.
  • Keywords
    mobile computing; rendering (computer graphics); PDA; mobile devices; personal digital assistants; point-based rendering; realistic 3D graphics; smart phones; Computer graphics; Hardware; Image sampling; Mobile computing; Network servers; Personal digital assistants; Rendering (computer graphics); Sampling methods; Streaming media; Throughput;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    0-7695-2754-X
  • Type

    conf

  • DOI
    10.1109/ICAT.2006.23
  • Filename
    4089205