DocumentCode
3417795
Title
A Point-Based Rendering Approach for Mobile Devices
Author
He, Zhiying ; Liang, Xiaohui
Author_Institution
Technol. of Virtual Reality Lab., Beihang Univ., Beijing
fYear
2006
fDate
Nov. 29 2006-Dec. 1 2006
Firstpage
26
Lastpage
30
Abstract
It is a challenging task to provide real-time, realistic 3D graphics on mobile devices like PDAs, Smart phones, etc. for resource constraints. Considering the mobile devices are lack of powerful 3D graphics hardware support, in this paper we present a point-based rendering of 3D models - that is, getting regular sampling points in 3D space and then projecting all the sampling points to the screen by splatting. It has better performance results and can represent various information of object. It also has optimal rendering throughput.
Keywords
mobile computing; rendering (computer graphics); PDA; mobile devices; personal digital assistants; point-based rendering; realistic 3D graphics; smart phones; Computer graphics; Hardware; Image sampling; Mobile computing; Network servers; Personal digital assistants; Rendering (computer graphics); Sampling methods; Streaming media; Throughput;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location
Hangzhou
Print_ISBN
0-7695-2754-X
Type
conf
DOI
10.1109/ICAT.2006.23
Filename
4089205
Link To Document