• DocumentCode
    3417855
  • Title

    Virtual Human Animation in Networked Physical Running Fitness System

  • Author

    Chen, Xian ; Zhao, Nailiang ; He, Gaoqi ; Zhang, Lin ; Pan, Zhigeng

  • Author_Institution
    Inst. of Graphics & Image, Hangzhou Dianzi Univ., Hangzhou
  • fYear
    2006
  • fDate
    Nov. 29 2006-Dec. 1 2006
  • Firstpage
    47
  • Lastpage
    51
  • Abstract
    The experience of playing a computer game depends on how well the action can capture players´ attention. Sometimes people immerse into the game environment so strongly that they forget their actual physical surroundings. In this paper, we introduce a physical running fitness system in the networked virtual environment-VE, which aims at making the exercise session more motivating and rich in experiences. We present a body-driven virtual human animation method, which can make the virtual human more lifelike and can improve the interactive sense of exercise. The networked physical running fitness system is a combination of an ellipse machine, a computer and a screen. Our first generation prototype system supports four users to race in local area network-LAN environment.
  • Keywords
    computer animation; computer games; sport; virtual reality; body-driven virtual human animation method; computer game; ellipse machine; local area network; networked physical running fitness system; networked virtual environment; Animation; Computer displays; Computer networks; Games; Humans; Layout; Local area networks; Network servers; Physics computing; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    0-7695-2754-X
  • Type

    conf

  • DOI
    10.1109/ICAT.2006.144
  • Filename
    4089209