DocumentCode :
3419075
Title :
A Hybrid Adaptive Normal Map Texture Compression Algorithm
Author :
Yang, Bailin ; Pan, Zhigen
Author_Institution :
State Key Lab. of CAD&CG, Zhejiang Univ., Hangzhou
fYear :
2006
fDate :
Nov. 29 2006-Dec. 1 2006
Firstpage :
349
Lastpage :
354
Abstract :
Normal mapping can reveal the details of complex geometry object and improve the photorealistic when rendering. However, GPU should compress a great number of normal textures to save the valuable video memory and limited bandwidth just as the common texture compression technology. This paper proposes a Hybrid Adaptive Normal Map Texture Compression Algorithm, which utilizes three useful tactics, which are TSSA, BlocklndexTable and I3DC, to compress the normal map texture according to its different features such as a great many of, few or fewer zero texels existed in the normal map texture. The experimental results and comparisons show that it can reach the compression rate of 5: 1 or more and achieve better image result than others´. What´s more, it will be a good candidate for hardware implementation because of its low cost.
Keywords :
data compression; image coding; image texture; BlocklndexTable; I3DC; hybrid adaptive normal map texture compression algorithm; normal map texture; valuable video memory; Algorithm design and analysis; Bandwidth; Compression algorithms; Costs; Frequency; Geometry; Hardware; Image coding; Space technology; Video compression;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
0-7695-2754-X
Type :
conf
DOI :
10.1109/ICAT.2006.11
Filename :
4089271
Link To Document :
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