DocumentCode
3419519
Title
Design and Implementation of Geo-Objects Simulation and Interactive Visual Editing Tools
Author
Shi, Song ; Chen, Chongchen ; Wang, Qingmin ; Yan, JieYun
Author_Institution
Key Lab Of Data Min. & Inf. Sharing, Fujian Fuzhou Univ.
fYear
2006
fDate
Nov. 2006
Firstpage
447
Lastpage
452
Abstract
Terrain is the carrier of virtual environment, and terrain modeling is the base of constructing model in synthetic natural environment (SNE). The goal of SNE modeling is not only to reconstruct real environment elements such as terrain in virtual environment, but also to construct multi-level interactive channels between human and virtual environment. In this paper, a prototype called geo-objects simulation and visual editing system (GSVES) is developed, in which a technological approach for integrating modeling, editing and analyzing environment elements is explored. Further more, this paper goes into a description of the different levels of interactive behavior between human and virtual environment as follows: data level, analysis level and collaboration level, from low to high. We proposed the real environment elements should be organized sequentially in the context of SNE, which lays the foundation for interaction between human and virtual environment harmoniously finally
Keywords
digital simulation; geography; virtual reality; geo-objects simulation; synthetic natural environment modeling; terrain modeling; virtual environment; visual editing system; Analytical models; Computer architecture; Data mining; Data processing; Humans; Object oriented modeling; Tin; Virtual environment; Virtual prototyping; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location
Hangzhou
Print_ISBN
0-7695-2754-X
Type
conf
DOI
10.1109/ICAT.2006.54
Filename
4089291
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