DocumentCode
3421438
Title
An automatic 3D face mesh transform based on point matching and its application
Author
Dong, Wang ; Shijie, Tang ; Yuanchang, Lv
Author_Institution
Sch. of Sci., Xidian Univ., Xi´´an, China
fYear
2010
fDate
22-24 Oct. 2010
Firstpage
225
Lastpage
228
Abstract
In order to achieve two 3D face mesh automatic transform, two 3D face with different topological structures are regarded as two point sets and then an automatic mesh transform method based on point matching is proposed. Firstly iterative closest point is used to align two 3D face vertex sets, then the TPS(thin-plate spline) and deterministic annealing algorithm can be used for point registration to implement automatic mesh transform, at last Kriging interpolation is applied to enhance similarity between resulted mesh and source mesh. In the end, we implement the system in VC++6.0 and OpenGL environments, and transform the default face mesh to a realistic image in Second Life using the system we established.
Keywords
C++ language; face recognition; image matching; interpolation; splines (mathematics); statistical analysis; 3D face vertex sets; OpenGL environments; VC++6.0 environments; automatic 3D face mesh transform; deterministic annealing algorithm; kriging interpolation; point matching; thin-plate spline; topological structures; Annealing; Deformable models; Kriging interpolation; iterative closest point; mesh transform; second life; thin-plate spline;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Computing and Integrated Systems (ICISS), 2010 International Conference on
Conference_Location
Guilin
Print_ISBN
978-1-4244-6834-8
Type
conf
DOI
10.1109/ICISS.2010.5656846
Filename
5656846
Link To Document