DocumentCode
3428537
Title
Experimental Study of an Online Game over Wireless Networks
Author
Wu, Kui ; Cao, Yang ; Sun, Bo ; Xiao, Yang
Author_Institution
Univ. of Victoria, Victoria
fYear
2007
fDate
22-24 Aug. 2007
Firstpage
86
Lastpage
89
Abstract
Online games usually require the delivery of realtime multimedia contents over networks. While online games have become increasingly popular over the Internet, it is still challenging to build online games over wireless networks, where link quality changes from time to time and link capacity is usually much smaller compared to wired networks. Packet losses and large delay of wireless networks may make online gaming an unpleasant experience, especially when a large amount of multimedia traffic is exchanged between players. In this paper, we implement a two-player competitive online game over wireless LAN and test its performance. To reduce the impact of message delay, we introduce a design pattern to deduce the traffic of multimedia contents by coding game context at the application layer instead of transmitting actual multimedia data. Experimental results demonstrate that even with a high bit error rate, the application-layer quality deterioration is negligible for most game players.
Keywords
Internet; computer games; error statistics; multimedia communication; wireless LAN; Internet; bit error rate; experimental study; message delay; multimedia content; online game; wireless LAN; Bandwidth; Bit error rate; Delay; Graphical user interfaces; Graphics; IP networks; Sun; Telecommunication traffic; Videoconference; Wireless networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, Computers and Signal Processing, 2007. PacRim 2007. IEEE Pacific Rim Conference on
Conference_Location
Victoria, BC
Print_ISBN
978-1-4244-1189-4
Electronic_ISBN
1-4244-1190-4
Type
conf
DOI
10.1109/PACRIM.2007.4313183
Filename
4313183
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