DocumentCode :
3428644
Title :
Hardware 3D graphics acceleration for mobile devices
Author :
Olson, Thomas J.
Author_Institution :
Texas Instrum., Inc., Dallas, TX
fYear :
2008
fDate :
March 31 2008-April 4 2008
Firstpage :
5344
Lastpage :
5347
Abstract :
Mobile phone handsets are evolving rapidly from simple voice communications terminals into portable multimedia computers. Applications of these devices include photo and video capture and display, stored or streaming media playback, Web access, and 3D video games. These applications, together with attendant improvements in display quality and processing power, have created a need for hardware graphics accelerators optimized for mobile devices. This paper reviews the state of mobile 3D graphics, focusing on factors driving adoption, standards, and opportunities. It also discusses technical and practical challenges that must be met to enable a lively and successful content industry.
Keywords :
computer graphic equipment; mobile computing; mobile handsets; 3D video games; Web access; hardware 3D graphics acceleration; mobile devices; mobile phone handsets; streaming media playback; Acceleration; Application software; Computer displays; Computer graphics; Hardware; Mobile communication; Mobile handsets; Portable computers; Streaming media; Telephone sets; M3G; Mobile 3D Graphics; OpenGL ES;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Acoustics, Speech and Signal Processing, 2008. ICASSP 2008. IEEE International Conference on
Conference_Location :
Las Vegas, NV
ISSN :
1520-6149
Print_ISBN :
978-1-4244-1483-3
Electronic_ISBN :
1520-6149
Type :
conf
DOI :
10.1109/ICASSP.2008.4518867
Filename :
4518867
Link To Document :
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