DocumentCode
3428644
Title
Hardware 3D graphics acceleration for mobile devices
Author
Olson, Thomas J.
Author_Institution
Texas Instrum., Inc., Dallas, TX
fYear
2008
fDate
March 31 2008-April 4 2008
Firstpage
5344
Lastpage
5347
Abstract
Mobile phone handsets are evolving rapidly from simple voice communications terminals into portable multimedia computers. Applications of these devices include photo and video capture and display, stored or streaming media playback, Web access, and 3D video games. These applications, together with attendant improvements in display quality and processing power, have created a need for hardware graphics accelerators optimized for mobile devices. This paper reviews the state of mobile 3D graphics, focusing on factors driving adoption, standards, and opportunities. It also discusses technical and practical challenges that must be met to enable a lively and successful content industry.
Keywords
computer graphic equipment; mobile computing; mobile handsets; 3D video games; Web access; hardware 3D graphics acceleration; mobile devices; mobile phone handsets; streaming media playback; Acceleration; Application software; Computer displays; Computer graphics; Hardware; Mobile communication; Mobile handsets; Portable computers; Streaming media; Telephone sets; M3G; Mobile 3D Graphics; OpenGL ES;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech and Signal Processing, 2008. ICASSP 2008. IEEE International Conference on
Conference_Location
Las Vegas, NV
ISSN
1520-6149
Print_ISBN
978-1-4244-1483-3
Electronic_ISBN
1520-6149
Type
conf
DOI
10.1109/ICASSP.2008.4518867
Filename
4518867
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