• DocumentCode
    3428644
  • Title

    Hardware 3D graphics acceleration for mobile devices

  • Author

    Olson, Thomas J.

  • Author_Institution
    Texas Instrum., Inc., Dallas, TX
  • fYear
    2008
  • fDate
    March 31 2008-April 4 2008
  • Firstpage
    5344
  • Lastpage
    5347
  • Abstract
    Mobile phone handsets are evolving rapidly from simple voice communications terminals into portable multimedia computers. Applications of these devices include photo and video capture and display, stored or streaming media playback, Web access, and 3D video games. These applications, together with attendant improvements in display quality and processing power, have created a need for hardware graphics accelerators optimized for mobile devices. This paper reviews the state of mobile 3D graphics, focusing on factors driving adoption, standards, and opportunities. It also discusses technical and practical challenges that must be met to enable a lively and successful content industry.
  • Keywords
    computer graphic equipment; mobile computing; mobile handsets; 3D video games; Web access; hardware 3D graphics acceleration; mobile devices; mobile phone handsets; streaming media playback; Acceleration; Application software; Computer displays; Computer graphics; Hardware; Mobile communication; Mobile handsets; Portable computers; Streaming media; Telephone sets; M3G; Mobile 3D Graphics; OpenGL ES;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech and Signal Processing, 2008. ICASSP 2008. IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • ISSN
    1520-6149
  • Print_ISBN
    978-1-4244-1483-3
  • Electronic_ISBN
    1520-6149
  • Type

    conf

  • DOI
    10.1109/ICASSP.2008.4518867
  • Filename
    4518867