DocumentCode
3428718
Title
Large-Scale Multi-resolution Surface Reconstruction from RGB-D Sequences
Author
Steinbrucker, Frank ; Kerl, Christian ; Cremers, Daniel ; Sturm, Jurgen
Author_Institution
Tech. Univ. of Munich, Garching, Germany
fYear
2013
fDate
1-8 Dec. 2013
Firstpage
3264
Lastpage
3271
Abstract
We propose a method to generate highly detailed, textured 3D models of large environments from RGB-D sequences. Our system runs in real-time on a standard desktop PC with a state-of-the-art graphics card. To reduce the memory consumption, we fuse the acquired depth maps and colors in a multi-scale octree representation of a signed distance function. To estimate the camera poses, we construct a pose graph and use dense image alignment to determine the relative pose between pairs of frames. We add edges between nodes when we detect loop-closures and optimize the pose graph to correct for long-term drift. Our implementation is highly parallelized on graphics hardware to achieve real-time performance. More specifically, we can reconstruct, store, and continuously update a colored 3D model of an entire corridor of nine rooms at high levels of detail in real-time on a single GPU with 2.5GB.
Keywords
image colour analysis; image reconstruction; image sequences; octrees; 3D model; GPU; RGB-D sequences; camera poses; dense image alignment; large scale multiresolution surface reconstruction; loop-closures; multiscale octree representation; pose graph; signed distance function; Arrays; Cameras; Image color analysis; Image reconstruction; Octrees; Surface reconstruction; Three-dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision (ICCV), 2013 IEEE International Conference on
Conference_Location
Sydney, NSW
ISSN
1550-5499
Type
conf
DOI
10.1109/ICCV.2013.405
Filename
6751517
Link To Document