• DocumentCode
    3428718
  • Title

    Large-Scale Multi-resolution Surface Reconstruction from RGB-D Sequences

  • Author

    Steinbrucker, Frank ; Kerl, Christian ; Cremers, Daniel ; Sturm, Jurgen

  • Author_Institution
    Tech. Univ. of Munich, Garching, Germany
  • fYear
    2013
  • fDate
    1-8 Dec. 2013
  • Firstpage
    3264
  • Lastpage
    3271
  • Abstract
    We propose a method to generate highly detailed, textured 3D models of large environments from RGB-D sequences. Our system runs in real-time on a standard desktop PC with a state-of-the-art graphics card. To reduce the memory consumption, we fuse the acquired depth maps and colors in a multi-scale octree representation of a signed distance function. To estimate the camera poses, we construct a pose graph and use dense image alignment to determine the relative pose between pairs of frames. We add edges between nodes when we detect loop-closures and optimize the pose graph to correct for long-term drift. Our implementation is highly parallelized on graphics hardware to achieve real-time performance. More specifically, we can reconstruct, store, and continuously update a colored 3D model of an entire corridor of nine rooms at high levels of detail in real-time on a single GPU with 2.5GB.
  • Keywords
    image colour analysis; image reconstruction; image sequences; octrees; 3D model; GPU; RGB-D sequences; camera poses; dense image alignment; large scale multiresolution surface reconstruction; loop-closures; multiscale octree representation; pose graph; signed distance function; Arrays; Cameras; Image color analysis; Image reconstruction; Octrees; Surface reconstruction; Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision (ICCV), 2013 IEEE International Conference on
  • Conference_Location
    Sydney, NSW
  • ISSN
    1550-5499
  • Type

    conf

  • DOI
    10.1109/ICCV.2013.405
  • Filename
    6751517