DocumentCode
3433149
Title
Improved tree-based strategies for a Connect6 threat-based hardware design
Author
Koch, Martin ; Schmidt, Signe ; Herpers, Rainer ; Kent, Kenneth B.
Author_Institution
Fac. of Comput. Sci., Univ. of New Brunswick, Fredericton, NB, Canada
fYear
2013
fDate
27-29 Aug. 2013
Firstpage
32
Lastpage
36
Abstract
Connect6 is a member of the k-in-a-row games family and attracts attention through its fairness and game complexity. Several very good strategies for Connect6 exist. In this paper we improve an already existing threat-based hardware design, which only evaluates the actual allocation of the game board. This strategy calculates a best move and waits until it wins or loses in the next two moves after the actual state. Our new proposed strategies think ahead and try to advance the player into a better position for the subsequent moves. We implemented three strategies with different winning chances, but all with clear advantages against the original strategy. This could be achieved without a much longer time for calculation and without the need of much more memory capacity. The implementations are validated on an Altera DE2 board, which contains a Cyclone II field-programmable gate array.
Keywords
artificial intelligence; field programmable gate arrays; game theory; Altera DE2 board; Connect6 threat based hardware design; Cyclone II field-programmable gate array; game board; game complexity; improved tree based strategies; memory capacity; threat based hardware design; Clocks; Computers; Cyclones; Field programmable gate arrays; Games; Hardware; Ports (Computers);
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, Computers and Signal Processing (PACRIM), 2013 IEEE Pacific Rim Conference on
Conference_Location
Victoria, BC
ISSN
1555-5798
Type
conf
DOI
10.1109/PACRIM.2013.6625444
Filename
6625444
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