• DocumentCode
    3433149
  • Title

    Improved tree-based strategies for a Connect6 threat-based hardware design

  • Author

    Koch, Martin ; Schmidt, Signe ; Herpers, Rainer ; Kent, Kenneth B.

  • Author_Institution
    Fac. of Comput. Sci., Univ. of New Brunswick, Fredericton, NB, Canada
  • fYear
    2013
  • fDate
    27-29 Aug. 2013
  • Firstpage
    32
  • Lastpage
    36
  • Abstract
    Connect6 is a member of the k-in-a-row games family and attracts attention through its fairness and game complexity. Several very good strategies for Connect6 exist. In this paper we improve an already existing threat-based hardware design, which only evaluates the actual allocation of the game board. This strategy calculates a best move and waits until it wins or loses in the next two moves after the actual state. Our new proposed strategies think ahead and try to advance the player into a better position for the subsequent moves. We implemented three strategies with different winning chances, but all with clear advantages against the original strategy. This could be achieved without a much longer time for calculation and without the need of much more memory capacity. The implementations are validated on an Altera DE2 board, which contains a Cyclone II field-programmable gate array.
  • Keywords
    artificial intelligence; field programmable gate arrays; game theory; Altera DE2 board; Connect6 threat based hardware design; Cyclone II field-programmable gate array; game board; game complexity; improved tree based strategies; memory capacity; threat based hardware design; Clocks; Computers; Cyclones; Field programmable gate arrays; Games; Hardware; Ports (Computers);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, Computers and Signal Processing (PACRIM), 2013 IEEE Pacific Rim Conference on
  • Conference_Location
    Victoria, BC
  • ISSN
    1555-5798
  • Type

    conf

  • DOI
    10.1109/PACRIM.2013.6625444
  • Filename
    6625444