Title :
Research and practice on teaching computer science undergraduates based on educational games
Author :
Feng Yang ; Guangtian Zhou
Author_Institution :
Sch. of Comput. Sci. Technol., Heilongjiang Univ., Harbin, China
Abstract :
With the development of computer technology and network invasively and continuously, computer has already become a part of our life. Computer could supply new teaching mode combined education with game. Now college should be education between oriented-student and oriented-society which cannot stick into textbook, but can blend theory and practice. Therefore, animate and visualized education mode is a necessary path to motive students seeking knowledge continuously. This paper focuses on computer science curriculum to discuss how to combine course content with educational games. It suggests a novel heuristic teaching mode of education with games melted into course to train student search much more knowledge. And it describes the basic theory, characteristics and process by showing a case named GameAI course. Thus it would be an example to guide other courses to change teaching mode.
Keywords :
computer science education; further education; games of skill; teaching; GameAI course; blend theory; computer science curriculum; computer science teaching; computer technology; course content; educational game; heuristic teaching mode; student search train; text book; undergraduate teaching; visualized education mode; Algorithm design and analysis; Artificial intelligence; Computer science; Computers; Educational institutions; Games; Educational Game; Game and Artificial Intelligent (GameAI); Heuristic Teaching Mode;
Conference_Titel :
Computer Science & Education (ICCSE), 2011 6th International Conference on
Conference_Location :
Singapore
Print_ISBN :
978-1-4244-9717-1
DOI :
10.1109/ICCSE.2011.6028712