DocumentCode :
3436748
Title :
Learning effect for students with game-based learning on meta-analysis
Author :
Tsung-Li Wang ; Ya Fen Tseng
Author_Institution :
Dept. of Digital Technol. & Game Design, Shu-Te Univ., Kaohsiung, Taiwan
fYear :
2011
fDate :
3-5 Aug. 2011
Firstpage :
1291
Lastpage :
1295
Abstract :
This meta-analysis employs a theoretical framework in quantitatively synthesizing empirical studies that investigate the effects of game-based learning versus classroom instruction on the student learning effect. Analyses of 14 journal papers with 21 studies on 946 students were conducted according to how media were used to support game-based learning. The results indicate that the effect sizes for synchronous game-based learning for the students´ study were consistent and significantly different from zero. The highest effect size is the learning performance (case 1), and the lowest effect size the learning outcome (case 1), although all the studies were the significance. Follow-up analysis of game-based learning findings was framed in terms of some patterns of interaction with the learning effect including learning performance, learning outcome, and knowledge test and so on.
Keywords :
computer aided instruction; computer games; classroom instruction; follow-up analysis; knowledge test; learning outcome; learning performance; meta-analysis; student learning effect; students; synchronous game-based learning; theoretical framework; Abstracts; Biological system modeling; Computational modeling; Computers; Educational institutions; Games; effect size; game-based learning; learning effect; meta-analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science & Education (ICCSE), 2011 6th International Conference on
Conference_Location :
Singapore
Print_ISBN :
978-1-4244-9717-1
Type :
conf
DOI :
10.1109/ICCSE.2011.6028869
Filename :
6028869
Link To Document :
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