• DocumentCode
    3438153
  • Title

    Designing games for distributed optimization

  • Author

    Li, Na ; Marden, Jason R.

  • Author_Institution
    Control & Dynamical Syst., California Inst. of Technol., Pasadena, CA, USA
  • fYear
    2011
  • fDate
    12-15 Dec. 2011
  • Firstpage
    2434
  • Lastpage
    2440
  • Abstract
    The central goal in multiagent systems is to design local control laws for the individual agents to ensure that the emergent global behavior is desirable with respect to a given system level objective. Ideally, a system designer seeks to satisfy this goal while conditioning each agent´s control law on the least amount of information possible. Unfortunately, there are no existing methodologies for addressing this design challenge. The goal of this paper is to address this challenge using the field of game theory. Utilizing game theory for the design and control of multiagent systems requires two steps: (i) defining a local objective function for each decision maker and (ii) specifying a distributed learning algorithm to reach a desirable operating point. One of the core advantages of this game theoretic approach is that this two step process can be decoupled by utilizing specific classes of games. For example, if the designed objective functions result in a potential game then the system designer can utilize distributed learning algorithms for potential games to complete step (ii) of the design process. Unfortunately, designing agent objective functions to meet objectives such as locality of information and efficiency of resulting equilibria within the framework of potential games is fundamentally challenging and in many case impossible. In this paper we develop a systematic methodology for meeting these objectives using a broader framework of games termed state based potential games. State based potential games is an extension of potential games where an additional state variable is introduced into the game environment hence permitting more flexibility in our design space. Furthermore, state based potential games possess an underlying structure that can be exploited by distributed learning algorithms in a similar fashion to potential games hence providing a new baseline for our decomposition.
  • Keywords
    behavioural sciences; game theory; multi-agent systems; designing games; distributed learning algorithm; distributed learning algorithms; distributed optimization; game environment; game theory; global behavior; local control laws; local objective function; multiagent systems; Algorithm design and analysis; Cost function; Estimation; Game theory; Games; Multiagent systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Decision and Control and European Control Conference (CDC-ECC), 2011 50th IEEE Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    0743-1546
  • Print_ISBN
    978-1-61284-800-6
  • Electronic_ISBN
    0743-1546
  • Type

    conf

  • DOI
    10.1109/CDC.2011.6161053
  • Filename
    6161053