• DocumentCode
    3439740
  • Title

    Incentive design and market evolution of mobile user-provided networks

  • Author

    Khalili, Mohammad Mahdi ; Lin Gao ; Jianwei Huang ; Khalaj, Babak Hossein

  • Author_Institution
    Dept. of Electr. Eng., Sharif Univ. of Technol., Tehran, Iran
  • fYear
    2015
  • fDate
    April 26 2015-May 1 2015
  • Firstpage
    498
  • Lastpage
    503
  • Abstract
    An operator-assisted user-provided network (UPN) has the potential to achieve a low cost ubiquitous Internet connectivity, without significantly increasing the network infrastructure investment. In this paper, we consider such a network where the network operator encourages some of her subscribers to operate as mobile Wi-Fi hotspots (hosts), providing Internet connectivity for other subscribers (clients). We formulate the interaction between the operator and mobile users as a two-stage game. In Stage I, the operator determines the usage-based pricing and quota-based incentive mechanism for the data usage. In Stage II, the mobile users make their decisions about whether to be a host, or a client, or not a subscriber at all. We characterize how the users´ membership choices will affect each other´s payoffs in Stage II, and how the operator optimizes her decision in Stage I to maximize her profit. Our theoretical and numerical results show that the operator´s maximum profit increases with the user density, and the profit gain can be up to 50% in a dense network comparing with a pricing-only approach with no incentives.
  • Keywords
    game theory; incentive schemes; investment; mobile computing; mobile radio; pricing; profitability; wireless LAN; UPN; data usage; incentive design; low cost ubiquitous Internet connectivity; market evolution; mobile Wi-Fi hotspots; mobile user-provided networks; network infrastructure investment; network operator; operator maximum profit; operator-assisted user-provided network; operator-mobile users interaction; pricing-only approach; profit gain; quota-based incentive mechanism; subscribers; two-stage game; usage-based pricing; user density; users membership choices; Conferences; Games; Internet; Mercury (metals); Mobile communication; Mobile computing; Pricing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Communications Workshops (INFOCOM WKSHPS), 2015 IEEE Conference on
  • Conference_Location
    Hong Kong
  • Type

    conf

  • DOI
    10.1109/INFCOMW.2015.7179434
  • Filename
    7179434