DocumentCode
344026
Title
Appearance compression and synthesis based on 3D model for mixed reality
Author
Nishino, Ko ; Sato, Yoichi ; Ikeuchi, Katsushi
Author_Institution
Inst. of Ind. Sci., Tokyo Univ., Japan
Volume
1
fYear
1999
fDate
1999
Firstpage
38
Abstract
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method (K. Nishino et al., 1999), a new rendering method for generating virtual images of objects from their real images to deal with the problems posed by past work in image based methods and model based methods. Eigen-Texture method samples appearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface. However, we had a serious limitation in our system, due to the alignment problem of the 3D model and color images. We deal with this limitation by solving the alignment problem; we do this by using the method originally designed by P. Viola (1995). The paper describes the method and reports on how we implement it
Keywords
colour graphics; data compression; image texture; rendering (computer graphics); virtual reality; 2D coordinate system; 3D model surface; Eigen-Texture method; alignment problem; appearance compression; color images; illumination; image based methods; mixed reality; model based methods; photorealistic virtual objects; real images; rendering method; viewing conditions; virtual images; Color; Image analysis; Image coding; Image generation; Lighting; Reflectivity; Rendering (computer graphics); Rough surfaces; Surface roughness; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 1999. The Proceedings of the Seventh IEEE International Conference on
Conference_Location
Kerkyra
Print_ISBN
0-7695-0164-8
Type
conf
DOI
10.1109/ICCV.1999.791195
Filename
791195
Link To Document