DocumentCode :
3441304
Title :
Interpolation synthesis for articulated figure motion
Author :
Wiley, Douglas J. ; Hahn, James K.
Author_Institution :
George Washington Univ., Washington, DC, USA
fYear :
1997
fDate :
1-5 Mar 1997
Firstpage :
156
Lastpage :
160
Abstract :
Realistic real time articulated figure motion is achieved by reprocessing a stored database of motions. Motions are created to exact specification by interpolation from a set of example motions, effectively forming a parameterized motion model. A pre-processing step involving iterative calculations is used to allow efficient direct computations at run time. An inverse kinematics capability is shown that is based on interpolation. This method preserves the underlying qualities of the data, such as dynamical realism of motion capture, while generating a continuous range of required motions. Relevant applications include networked virtual reality and interactive entertainment
Keywords :
computer animation; entertainment; interactive systems; interpolation; iterative methods; kinematics; real-time systems; realistic images; virtual reality; dynamical realism; exact specification; example motions; interactive entertainment; interpolation synthesis; inverse kinematics capability; iterative calculations; motion capture; networked virtual reality; parameterized motion model; realistic real time articulated figure motion; stored motion database reprocessing; Computational efficiency; Computational modeling; Databases; Interpolation; Kinematics; Libraries; Motion pictures; Network synthesis; TV; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Annual International Symposium, 1997., IEEE 1997
Conference_Location :
Albuquerque, NM
ISSN :
1087-8270
Print_ISBN :
0-8186-7843-7
Type :
conf
DOI :
10.1109/VRAIS.1997.583065
Filename :
583065
Link To Document :
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