DocumentCode
3447553
Title
Motion retargeting for characters with heterogeneous topologies
Author
Chen Tang ; Yue Cao ; Ruijiao Tian ; Jianping Zhang ; Leiting Chen
Author_Institution
Digital Media Technol. Key Lab. of Sichuan, Univ. of Electron. Sci. & Technol. of China, Chengdu, China
fYear
2012
fDate
16-18 Oct. 2012
Firstpage
756
Lastpage
760
Abstract
With the rapid development of computer graphics and the animation industry, character animations has been widely used in many fields such as special effects, game manufacture, multimedia education and war game. Since motion is difficult to create from scratch using traditional methods, changing the existing motions is a popular way to obtain the goal motion and create an animation library. This paper presents a method for solving the motion retargeting problem, which allows us to convert movements between characters with heterogeneous topologies. Results show that physically realistic animation can be created by using our method, and these animation retains the properties of the source animation at the most.
Keywords
computer animation; image motion analysis; topology; animation industry; animation library; character animations; characters motion retargeting; computer graphics; heterogeneous topologies; physically realistic animation; source animation; Animation; Bones; Educational institutions; Games; Joints; Kinematics; Cartesian constraints; character animation; inverse kinematics; motion retargeting;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing (CISP), 2012 5th International Congress on
Conference_Location
Chongqing
Print_ISBN
978-1-4673-0965-3
Type
conf
DOI
10.1109/CISP.2012.6469919
Filename
6469919
Link To Document