• DocumentCode
    3452160
  • Title

    Bottom-up visual attention for virtual human animation

  • Author

    Peters, Christopher ; O´Sullivan, Carol

  • Author_Institution
    Dept. of Comput. Sci., Trinity Coll., Dublin, Ireland
  • fYear
    2003
  • fDate
    8-9 May 2003
  • Firstpage
    111
  • Lastpage
    117
  • Abstract
    We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicits one´s attention without regard to task-level goals. Our framework is based on the interactions of multiple components: a synthetic vision system for perceiving the virtual world, a model of bottom-up attention for early visual processing of perceived stimuli, a memory system for the storage of previously sensed data and a gaze controller for the generation of resultant behaviours. Our aim is to provide a feeling of presence in inhabited virtual environments by endowing agents with the ability to pay attention to their surroundings.
  • Keywords
    computer animation; software agents; virtual reality; agents; automatic generation; bottom-up visual attention; early visual processing; gaze controller; inhabited virtual environments; memory system; perceived stimuli; presence; previously sensed data storage; resultant behaviour generation; synthetic vision system; task-level goals; virtual human animation; virtual world; Animation; Computer science; Degradation; Educational institutions; Graphics; Humans; Image generation; Layout; Machine vision; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation and Social Agents, 2003. 16th International Conference on
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-1934-2
  • Type

    conf

  • DOI
    10.1109/CASA.2003.1199311
  • Filename
    1199311