DocumentCode :
3453910
Title :
A gaming framework for a transactional DSM system
Author :
Schoettner, M. ; Wende, M. ; Goeckelmann, R. ; Bindhammer, T. ; Schmid, U. ; Schulthess, P.
Author_Institution :
Ulm Univ., Germany
fYear :
2003
fDate :
12-15 May 2003
Firstpage :
502
Lastpage :
509
Abstract :
State-of-the-art middleware like .NET or J2EE offers transparent access to distributed objects and services but lack support for consistency between groups of objects. Distributed Shared Memory (DSM) is an interesting alternative to build distributed applications because it maintains consistency among object groups. Although DSM has been used in the past only for special number crunching programs we expect it to be a good foundation to simplify the development of multi-player games and virtual reality applications. In this paper we present the relevant parts of our transactional DSM operating system (OS). Subsequently, we describe the gaming framework built on top of the DSM system. Finally we evaluate the framework with a sample game.
Keywords :
computer games; distributed shared memory systems; graphical user interfaces; operating systems (computers); virtual reality; .NET; J2EE; distributed objects; middleware; multiplayer games; transactional distributed shared memory operating system; virtual reality applications; Application software; Geometry; Java; Layout; Middleware; Operating systems; Programming profession; Prototypes; Rendering (computer graphics); Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cluster Computing and the Grid, 2003. Proceedings. CCGrid 2003. 3rd IEEE/ACM International Symposium on
Print_ISBN :
0-7695-1919-9
Type :
conf
DOI :
10.1109/CCGRID.2003.1199407
Filename :
1199407
Link To Document :
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