DocumentCode
3458244
Title
In search of textons
Author
Shum, Heung-Yeung
Author_Institution
Microsoft Res. Asia, Beijing, China
fYear
2003
fDate
12-15 May 2003
Firstpage
197
Abstract
Texture analysis and synthesis have been studied extensively by many vision and graphics researchers. A very useful concept in texture analysis is texton or the basic element of a texture image. However, it remains unclear how to define a texton despite the fact that Julesz proposed the term "texton" more than twenty years ago. The author proposes a two-level statistical model with textons and their distribution for texture analysis and synthesis, with the emphasis on how to define textons computationally. Specifically, the author presents recent work on searching for 2D textons in patch-based texture synthesis (ACM ToG, July 2001), 3D textons in bi-directional texture function (BTF) synthesis (Siggraph\´2002) and 1D motion textons in motion texture synthesis (Siggraph\´2002).
Keywords
computational geometry; image texture; statistical analysis; 1D motion texton; 2D texton searching; 3D texton; BTF synthesis; bidirectional texture function; computational definition; graphics research; motion texture synthesis; patch-based texture synthesis; texton distribution; texture analysis; texture image; two-level statistical model; vision research; Animation; Asia; Clustering algorithms; Distributed computing; Graphics; Image analysis; Image texture analysis; Sampling methods; Stochastic processes; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling International, 2003
Print_ISBN
0-7695-1909-1
Type
conf
DOI
10.1109/SMI.2003.1199616
Filename
1199616
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