DocumentCode
3458360
Title
High performance generalized cylinders visualization
Author
Grisoni, Laurent ; Marchal, Damien
Author_Institution
Lille I Univ., Villeneuve d´´Ascq, France
fYear
2003
fDate
12-15 May 2003
Firstpage
257
Lastpage
263
Abstract
This paper studies the problem of real-time rendering of highly deformable generalized cylinders. Some efficient schemes for high axis curvature detection are presented, as well as an incremental non-uniform sampling process. We also show how the recent 3D card "skinning" feature, classical in character animation, can be derived in order to allow for very high frame-rate when rendering such generalized cylinders. Finally, an algorithm is presented, that permits the object to dynamically adapt its display process, for guaranteed frame-rate purposes. This algorithm dynamically modifies the different sampling parameters in order to achieve optimal quality visualization for a given pre-imposed frame-rate.
Keywords
computer animation; data visualisation; rendering (computer graphics); sampling methods; 3D card skinning; adaptive display; character animation; cylinder rendering; cylinder visualization; deformable cylinder; dynamic modification; high axis curvature detection; high frame-rate; high performance visualization; incremental nonuniform sampling; optimal quality visualization; preimposed frame-rate; real-time rendering; surface model representation; Algorithm design and analysis; Animation; Application software; Computer displays; Computer graphics; Heuristic algorithms; Rendering (computer graphics); Sampling methods; Shape; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling International, 2003
Print_ISBN
0-7695-1909-1
Type
conf
DOI
10.1109/SMI.2003.1199625
Filename
1199625
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