• DocumentCode
    3458360
  • Title

    High performance generalized cylinders visualization

  • Author

    Grisoni, Laurent ; Marchal, Damien

  • Author_Institution
    Lille I Univ., Villeneuve d´´Ascq, France
  • fYear
    2003
  • fDate
    12-15 May 2003
  • Firstpage
    257
  • Lastpage
    263
  • Abstract
    This paper studies the problem of real-time rendering of highly deformable generalized cylinders. Some efficient schemes for high axis curvature detection are presented, as well as an incremental non-uniform sampling process. We also show how the recent 3D card "skinning" feature, classical in character animation, can be derived in order to allow for very high frame-rate when rendering such generalized cylinders. Finally, an algorithm is presented, that permits the object to dynamically adapt its display process, for guaranteed frame-rate purposes. This algorithm dynamically modifies the different sampling parameters in order to achieve optimal quality visualization for a given pre-imposed frame-rate.
  • Keywords
    computer animation; data visualisation; rendering (computer graphics); sampling methods; 3D card skinning; adaptive display; character animation; cylinder rendering; cylinder visualization; deformable cylinder; dynamic modification; high axis curvature detection; high frame-rate; high performance visualization; incremental nonuniform sampling; optimal quality visualization; preimposed frame-rate; real-time rendering; surface model representation; Algorithm design and analysis; Animation; Application software; Computer displays; Computer graphics; Heuristic algorithms; Rendering (computer graphics); Sampling methods; Shape; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling International, 2003
  • Print_ISBN
    0-7695-1909-1
  • Type

    conf

  • DOI
    10.1109/SMI.2003.1199625
  • Filename
    1199625