DocumentCode
3458466
Title
Adaptation of a video game controller for use by a quadriplegic incorporating real-time speech processing
Author
Palazzolo, Michael A. ; Humphrey, Curtis M. ; Nagel, Jorge E. ; Stolz, Albert J.
Author_Institution
Dept. of Biomed. Eng., Tulane Univ., New Orleans, LA, USA
fYear
2003
fDate
37722
Firstpage
21
Lastpage
22
Abstract
All modern video entertainment systems require a coordinated, dexterous input on a control pad for gameplay. Our client was a quadriplegic and lacked the ability to interact with the games that he wished to play. We improved the interface to the video game console to maximize his achievable movement and reduce the need for unachievable movement. Since he was capable of all voice and shoulder manipulation, we re-routed button and joystick controls to accommodate them as inputs. Most of the button inputs were manifested from voice recognition because of the broad spectrum of tones and timing available. The remaining inputs were assigned to shoulder motion, including the joystick. Our primary goal is that this interface will allow most games to be played effectively.
Keywords
computer games; handicapped aids; interactive devices; speech processing; speech recognition; speech-based user interfaces; button inputs; control pad; coordinated dexterous input; gameplay; joystick; quadriplegic; real-time speech processing; shoulder motion; timing; video entertainment systems; video game console interface; video game controller; voice recognition; Biomedical engineering; Control systems; Frequency; Games; Real time systems; Size control; Speech processing; Speech recognition; Timing; Wheelchairs;
fLanguage
English
Publisher
ieee
Conference_Titel
IEEE Region 5, 2003 Annual Technical Conference
Print_ISBN
0-7803-7740-0
Type
conf
DOI
10.1109/REG5.2003.1199704
Filename
1199704
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