• DocumentCode
    3458466
  • Title

    Adaptation of a video game controller for use by a quadriplegic incorporating real-time speech processing

  • Author

    Palazzolo, Michael A. ; Humphrey, Curtis M. ; Nagel, Jorge E. ; Stolz, Albert J.

  • Author_Institution
    Dept. of Biomed. Eng., Tulane Univ., New Orleans, LA, USA
  • fYear
    2003
  • fDate
    37722
  • Firstpage
    21
  • Lastpage
    22
  • Abstract
    All modern video entertainment systems require a coordinated, dexterous input on a control pad for gameplay. Our client was a quadriplegic and lacked the ability to interact with the games that he wished to play. We improved the interface to the video game console to maximize his achievable movement and reduce the need for unachievable movement. Since he was capable of all voice and shoulder manipulation, we re-routed button and joystick controls to accommodate them as inputs. Most of the button inputs were manifested from voice recognition because of the broad spectrum of tones and timing available. The remaining inputs were assigned to shoulder motion, including the joystick. Our primary goal is that this interface will allow most games to be played effectively.
  • Keywords
    computer games; handicapped aids; interactive devices; speech processing; speech recognition; speech-based user interfaces; button inputs; control pad; coordinated dexterous input; gameplay; joystick; quadriplegic; real-time speech processing; shoulder motion; timing; video entertainment systems; video game console interface; video game controller; voice recognition; Biomedical engineering; Control systems; Frequency; Games; Real time systems; Size control; Speech processing; Speech recognition; Timing; Wheelchairs;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    IEEE Region 5, 2003 Annual Technical Conference
  • Print_ISBN
    0-7803-7740-0
  • Type

    conf

  • DOI
    10.1109/REG5.2003.1199704
  • Filename
    1199704