DocumentCode
3461344
Title
Classes and subclasses in actor-oriented design
Author
Lee, Edward ; Neuendorffer, Stephen
Author_Institution
Dept. of EECS, California Univ, Berkeley, CA, USA
fYear
2004
fDate
23-25 June 2004
Firstpage
161
Lastpage
168
Abstract
Actor-oriented languages provide a component composition methodology that emphasizes concurrency. The interfaces to actors are parameters and ports (vs. members and methods in object-oriented languages). Actors interact with one another through their ports via a messaging schema that can follow any of several concurrent semantics (vs. procedure calls, with prevail in OO languages). Domain-specific actor-oriented languages and frameworks are common (e.g. Simulink, LabVIEW, and many others). However, they lack many of the modularity and abstraction mechanisms that programmers have become accustomed to in 00 languages, such as classes, inheritance, interfaces, and polymorphism. This extended abstract shows the form that such mechanisms might take in AO languages. A prototype of these mechanisms realized in Ptolemy II is described.
Keywords
object-oriented languages; object-oriented programming; Ptolemy II; actor-oriented design; domain-specific actor-oriented languages; object-oriented languages; Computer languages; Concurrent computing; Data structures; Embedded software; Gold; Object oriented modeling; Productivity; Real time systems; Software design; Technological innovation;
fLanguage
English
Publisher
ieee
Conference_Titel
Formal Methods and Models for Co-Design, 2004. MEMOCODE '04. Proceedings. Second ACM and IEEE International Conference on
Print_ISBN
0-7803-8509-8
Type
conf
DOI
10.1109/MEMCOD.2004.1459848
Filename
1459848
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