DocumentCode
3462979
Title
Physically-based augmentation of real objects with virtual content under the influence of ambient light
Author
Menk, Christoffer ; Koch, Reinhard
Author_Institution
Volkswagen Group Res., Wolfsburg, Germany
fYear
2010
fDate
13-18 June 2010
Firstpage
25
Lastpage
32
Abstract
In this article, we introduce a new method for the augmentation of a real object with virtual content under the influence of ambient light. For this purpose, we use a physically-based simulation and spectral data which is recorded separately for each of the components: projector, ambient light and real object. Then the simulation computes the influence of every component to the scene and uses the results to compute an adjusted virtual content, which can then be displayed by a real projector in the given situation. The adjustment of the projection can therefore be computed by considering the full dynamic range of the scene and that of the virtual content. Additionally, the virtual content is visualized with informations from the environment and therefore hidden objects or reflections can be integrated into the projection. The proposed methods and the physically-based simulation are validated and visualized through different experiments.
Keywords
augmented reality; data visualisation; image recognition; object recognition; ambient light influence; physically based augmentation; physically based simulation; virtual content; Cameras; Computational modeling; Computer displays; Computer science; Dynamic range; Layout; Photography; Radiometry; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition Workshops (CVPRW), 2010 IEEE Computer Society Conference on
Conference_Location
San Francisco, CA
ISSN
2160-7508
Print_ISBN
978-1-4244-7029-7
Type
conf
DOI
10.1109/CVPRW.2010.5543472
Filename
5543472
Link To Document