• DocumentCode
    3468940
  • Title

    Shadow Volume in real-time rendering

  • Author

    Zerari, A. ; Babahenini, Med Chaouki

  • Author_Institution
    Dept. of Comput., Univ. Med Khider Biskra, Biskra, Algeria
  • fYear
    2011
  • fDate
    3-5 March 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This paper presents an implementation of the algorithm of shadow volume, with an acceleration allowing a rendering in real-time. This technique is based on [1], which makes it possible to obtain shadow in real-time, where the computation of the silhouette requires the evaluation of the geometry by the CPU. By the use of the last version of the GPU, we propose to improve the computing times by using the geometry shaders so that the calculation of the silhouette is carried out by a GPU program. We present the step which allows us to lead to a concrete implementation of this algorithm, the modifications which were made, as well as a comparative study of results, followed by a discussion.
  • Keywords
    computational geometry; rendering (computer graphics); GPU program; computing times improvement; geometry shader; real time rendering; shadow volume; Geometry; Graphics processing unit; Image edge detection; Real time systems; Rendering (computer graphics); Three dimensional displays; Filtering; GPU; Illumination; Material Acceleration; Real-time; Shadow Volumes; Volume Rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, Computing and Control Applications (CCCA), 2011 International Conference on
  • Conference_Location
    Hammamet
  • Print_ISBN
    978-1-4244-9795-9
  • Type

    conf

  • DOI
    10.1109/CCCA.2011.6031479
  • Filename
    6031479