DocumentCode
3468940
Title
Shadow Volume in real-time rendering
Author
Zerari, A. ; Babahenini, Med Chaouki
Author_Institution
Dept. of Comput., Univ. Med Khider Biskra, Biskra, Algeria
fYear
2011
fDate
3-5 March 2011
Firstpage
1
Lastpage
6
Abstract
This paper presents an implementation of the algorithm of shadow volume, with an acceleration allowing a rendering in real-time. This technique is based on [1], which makes it possible to obtain shadow in real-time, where the computation of the silhouette requires the evaluation of the geometry by the CPU. By the use of the last version of the GPU, we propose to improve the computing times by using the geometry shaders so that the calculation of the silhouette is carried out by a GPU program. We present the step which allows us to lead to a concrete implementation of this algorithm, the modifications which were made, as well as a comparative study of results, followed by a discussion.
Keywords
computational geometry; rendering (computer graphics); GPU program; computing times improvement; geometry shader; real time rendering; shadow volume; Geometry; Graphics processing unit; Image edge detection; Real time systems; Rendering (computer graphics); Three dimensional displays; Filtering; GPU; Illumination; Material Acceleration; Real-time; Shadow Volumes; Volume Rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, Computing and Control Applications (CCCA), 2011 International Conference on
Conference_Location
Hammamet
Print_ISBN
978-1-4244-9795-9
Type
conf
DOI
10.1109/CCCA.2011.6031479
Filename
6031479
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