• DocumentCode
    3474736
  • Title

    Multimedia, animation, and computer graphics — Mapping of study of virtual characters to cognitive understanding

  • Author

    Dawn, Subhojit

  • Author_Institution
    Dept. of CSE & IT, JIIT, Noida, India
  • fYear
    2013
  • fDate
    20-22 Dec. 2013
  • Firstpage
    75
  • Lastpage
    79
  • Abstract
    Seeing helps us understand better is an old saying. In engineering sciences, with the flurry of multimedia technologies, teaching and learning paradigms have shifted, problem-solving methods have evolved, optimization is the new buzzword and mathematical and scientific analyses have taken the front row for working. In this work we have explored the objectives of studying and understanding the elements and initial nuances of gaming; reasoning how the work created by students have helped them map to the concepts of computer graphics; studying the characterization of game movers; and studying the impact on learning using animation as a tool. These objectives have been studies using the case studies of games; and by designing and developing these games have assisted in the better perception of concepts of graphics and how tools can be used to present these ideas so as to make learning a passion rather than an anxiety.
  • Keywords
    computer animation; computer games; multimedia systems; optimisation; virtual reality; animation; cognitive understanding; computer graphics; game movers characterization; multimedia; virtual characters; Animation; Buildings; Data visualization; Education; Games; Multimedia communication; annimation; cognition; computer graphics; education; gamin; multimedia;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    MOOC Innovation and Technology in Education (MITE), 2013 IEEE International Conference in
  • Conference_Location
    Jaipur
  • Print_ISBN
    978-1-4799-1625-2
  • Type

    conf

  • DOI
    10.1109/MITE.2013.6756309
  • Filename
    6756309