Title :
A Monte-Carlo approach for the endgame of Ms. Pac-Man
Author :
Tong, Bruce Kwong-Bun ; Chun Man Ma ; Chi Wan Sung
Author_Institution :
Dept. of Electron. Eng., City Univ. of Hong Kong, Hong Kong, China
fDate :
Aug. 31 2011-Sept. 3 2011
Abstract :
Ms. Pac-Man is a challenging video game which provides an interesting platform for artificial intelligence and computational intelligence research. This paper introduces the novel concept of path testing and reports an effective Monte-Carlo approach to develop an endgame module of an intelligent agent that plays the game. Our experimental results show that the proposed method often helps Ms. Pac-Man to eat pills effectively in the endgame. It enables the agent to advance to higher stages and earn more scores. Our agent with the endgame module has achieved a 20% increase in average score over the same agent without the module.
Keywords :
Monte Carlo methods; computer games; software agents; Monte Carlo approach; Ms. Pac-Man; artificial intelligence research; computational intelligence research; endgame module; intelligent agent; path testing; video game; Artificial intelligence; Computational intelligence; Computers; Conferences; Games; Monte Carlo methods; Testing;
Conference_Titel :
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4577-0010-1
Electronic_ISBN :
978-1-4577-0009-5
DOI :
10.1109/CIG.2011.6031983