• DocumentCode
    3476492
  • Title

    User-preference-based automated level generation for platform games

  • Author

    Nygren, N. ; Denzinger, Jorg ; Stephenson, Bill ; Aycock, John

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Calgary, Calgary, AB, Canada
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    55
  • Lastpage
    62
  • Abstract
    Level content generation in the genre of platform games, so far, has focused primarily on the typical, tactile-skill based levels with simple left to right movement. In this paper, we present a level generation method that expands these standard kinds of levels by integrating puzzle based content that requires the player to explore the level in order to solve it. With these choices comes the need to elicit what kind of level a user would like to play at the current time, which is also covered by our level generation system.
  • Keywords
    computer games; human computer interaction; level content generation; platform games; user preference based automated level generation; Games; Genetic algorithms; Genetics; Humans; Portals; Weight measurement;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6031989
  • Filename
    6031989