DocumentCode
3476492
Title
User-preference-based automated level generation for platform games
Author
Nygren, N. ; Denzinger, Jorg ; Stephenson, Bill ; Aycock, John
Author_Institution
Dept. of Comput. Sci., Univ. of Calgary, Calgary, AB, Canada
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
55
Lastpage
62
Abstract
Level content generation in the genre of platform games, so far, has focused primarily on the typical, tactile-skill based levels with simple left to right movement. In this paper, we present a level generation method that expands these standard kinds of levels by integrating puzzle based content that requires the player to explore the level in order to solve it. With these choices comes the need to elicit what kind of level a user would like to play at the current time, which is also covered by our level generation system.
Keywords
computer games; human computer interaction; level content generation; platform games; user preference based automated level generation; Games; Genetic algorithms; Genetics; Humans; Portals; Weight measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6031989
Filename
6031989
Link To Document