DocumentCode
3476570
Title
Discount and speed/execution tradeoffs in Markov Decision Process games
Author
Uribe, Rosa ; Lozano, Fernando ; Shibata, Kenji ; Anderson, C.
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
79
Lastpage
86
Abstract
We study Markov Decision Process (MDP) games with the usual ±1 reinforcement signal. We consider the scenario in which the goal of the game, rather than just winning, is to maximize the number of wins in an allotted period of time (or maximize the expected reward in the same period). In the reinforcement learning literature, this type of tradeoff is often handled by tuning the discount parameter in order to encourage the learning algorithm to find policies that take fewer steps on average, at the cost of a lower probability of winning. We show that this approach is not guaranteed to solve the tradeoff problem optimally, and hence a different strategy is needed when tackling this type of problems.
Keywords
Markov processes; game theory; learning (artificial intelligence); MDP; Markov decision process games; reinforcement learning; tradeoff problem; Computational intelligence; Conferences; Educational institutions; Equations; Games; Learning; Markov processes;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6031992
Filename
6031992
Link To Document