DocumentCode :
3476630
Title :
Evolving multimodal networks for multitask games
Author :
Schrum, Jacob ; Miikkulainen, Risto
Author_Institution :
Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX, USA
fYear :
2011
fDate :
Aug. 31 2011-Sept. 3 2011
Firstpage :
102
Lastpage :
109
Abstract :
Intelligent opponent behavior helps make video games interesting to human players. Evolutionary computation can discover such behavior, especially when the game consists of a single task. However, multitask domains, in which separate tasks within the domain each have their own dynamics and objectives, can be challenging for evolution. This paper proposes two methods for meeting this challenge by evolving neural networks: 1) Multitask Learning provides a network with distinct outputs per task, thus evolving a separate policy for each task, and 2) Mode Mutation provides a means to evolve new output modes, as well as a way to select which mode to use at each moment. Multitask Learning assumes agents know which task they are currently facing; if such information is available and accurate, this approach works very well, as demonstrated in the Front/Back Ramming game of this paper. In contrast, Mode Mutation discovers an appropriate task division on its own, which may in some cases be even more powerful than a human-specified task division, as shown in the Predator/Prey game of this paper. These results demonstrate the importance of both Multitask Learning and Mode Mutation for learning intelligent behavior in complex games.
Keywords :
computer games; evolutionary computation; learning (artificial intelligence); neural nets; evolutionary computation; front-back ramming game; human players; intelligent opponent behavior; mode mutation; multimodal networks; multitask games; multitask learning; neural networks; predator-prey game; task division; video games; Approximation methods; Conferences; Face; Games; Neurons; Random access memory; Sensors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4577-0010-1
Electronic_ISBN :
978-1-4577-0009-5
Type :
conf
DOI :
10.1109/CIG.2011.6031995
Filename :
6031995
Link To Document :
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