• DocumentCode
    3476717
  • Title

    Complexity analysis and playing strategies for Ludo and its variant race games

  • Author

    Alvi, F. ; Ahmed, Mariwan

  • Author_Institution
    Inf. & Comput. Sci. Dept., King Fahd Univ. of Pet. & Miner., Dhahran, Saudi Arabia
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    134
  • Lastpage
    141
  • Abstract
    Ludo is a 2-4 player non-deterministic race game with the objective of moving players´ pieces through a designated circuit into a winning location, in accordance with die rolls. In this paper we evaluate the state-space complexity of Ludo, and propose and analyze strategies based on four basic moves. We also provide an experimental comparison of pure and mixed versions of these strategies. This research is aimed at enhancing the domain specific knowledge for Ludo and its variant race games, which can then be used for performance improvement in temporal difference learning networks or in evolutionary game analysis for race games.
  • Keywords
    evolutionary computation; game theory; learning (artificial intelligence); Ludo; evolutionary game analysis; non-deterministic race game; playing strategies; state-space complexity; temporal difference learning networks; Complexity theory; Computational intelligence; Conferences; Equations; Games; Training; Upper bound;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6031999
  • Filename
    6031999