DocumentCode
3476717
Title
Complexity analysis and playing strategies for Ludo and its variant race games
Author
Alvi, F. ; Ahmed, Mariwan
Author_Institution
Inf. & Comput. Sci. Dept., King Fahd Univ. of Pet. & Miner., Dhahran, Saudi Arabia
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
134
Lastpage
141
Abstract
Ludo is a 2-4 player non-deterministic race game with the objective of moving players´ pieces through a designated circuit into a winning location, in accordance with die rolls. In this paper we evaluate the state-space complexity of Ludo, and propose and analyze strategies based on four basic moves. We also provide an experimental comparison of pure and mixed versions of these strategies. This research is aimed at enhancing the domain specific knowledge for Ludo and its variant race games, which can then be used for performance improvement in temporal difference learning networks or in evolutionary game analysis for race games.
Keywords
evolutionary computation; game theory; learning (artificial intelligence); Ludo; evolutionary game analysis; non-deterministic race game; playing strategies; state-space complexity; temporal difference learning networks; Complexity theory; Computational intelligence; Conferences; Equations; Games; Training; Upper bound;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6031999
Filename
6031999
Link To Document