• DocumentCode
    3476757
  • Title

    EEP — A lightweight emotional model: Application to RPG video game characters

  • Author

    Peña, Luis ; Ossowski, Sascha ; Peña, J.M. ; Sanchez, J.A.

  • Author_Institution
    Univ. Rey Juan Carlos, Mostoles, Spain
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    142
  • Lastpage
    149
  • Abstract
    A key factor for the playing experience in modern video games is the behavior of the agents in the game. Recently, several mechanisms have been put forward, with the objective to define synthetic emotional models, so as to make the player believe that the responses of the software agents are motivated, in some way, by emotions. However, there is currently no virtual agent model that satisfies the restrictions imposed by the software development of a commercial video game, namely limited design time and computational complexity but offering flexible mechanisms to define emotional reactions. In this paper, we present the Emotional Elicitation Process (EEP), a lightweight emotional model suitable for use in real-time video game environments. EEP includes: (1) a parametric definition for the character emotional profile, (2) a mechanism to translate events into emotions, (3) a method to update mood state by these emotions, and (4) a mechanism to map mood state into different behavior controllers. We illustrate this model by an example from a commercial role-playing game (RPG) scenario, in which a relatively simple set-up of EEP can produce realistic emotional behaviors consuming few computational resources.
  • Keywords
    computer games; software agents; video signal processing; virtual reality; RPG video game character; agent behavior; character emotional profile; computational complexity; emotional elicitation process; emotional reaction; lightweight emotional model; limited design time; mood state; role-playing game; software agent; synthetic emotional model; virtual agent model; Appraisal; Computational modeling; Dictionaries; Engines; Games; Mood;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6032000
  • Filename
    6032000