DocumentCode :
3476832
Title :
Optimal strategies for multi objective games and their search by evolutionary multi objective optimization
Author :
Avigad, Gideon ; Eisenstadt, E. ; Cohen, Miri Weiss
Author_Institution :
Mech. Eng. Dept., Ort Braude Coll. of Eng., Karmiel, Israel
fYear :
2011
fDate :
Aug. 31 2011-Sept. 3 2011
Firstpage :
166
Lastpage :
173
Abstract :
While both games and Multi-Objective Optimization (MOO) have been studied extensively in the literature, Multi-Objective Games (MOGs) have received less research attention. Existing studies deal mainly with mathematical formulations of the optimum. However, a definition and search for the representation of the optimal set, in the multi objective space, has not been attended. More specifically, a Pareto front for MOGs has not been defined or searched for in a concise way. In this paper we define such a front and propose a set-based multi-objective evolutionary algorithm to search for it. The resulting front, which is shown to be a layer rather than a clear-cut front, may support players in making strategic decisions during MOGs. Two examples are used to demonstrate the applicability of the algorithm. The results show that artificial intelligence may help solve complicated MOGs, thus highlighting a new and exciting research direction.
Keywords :
evolutionary computation; game theory; search problems; set theory; artificial intelligence; evolutionary multiobjective optimization search; multiobjective games; optimal set representation; set based multiobjective evolutionary algorithm; strategic decisions; Boats; Equations; Evolutionary computation; Games; Optimization; Search problems;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4577-0010-1
Electronic_ISBN :
978-1-4577-0009-5
Type :
conf
DOI :
10.1109/CIG.2011.6032003
Filename :
6032003
Link To Document :
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