• DocumentCode
    3476935
  • Title

    Games as personality profiling tools

  • Author

    van Lankveld, G. ; Spronck, Pieter ; van den Herik, Jaap ; Arntz, A.

  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    197
  • Lastpage
    202
  • Abstract
    In this paper we investigate whether a personality profile can be determined by observing a player´s behavior in a game. Five personality traits are used to define a personality profile. They are adopted from the Five Factor Model of personality. The five traits are measured by the NEO-PI-R questionnaire. For our purpose, we developed a game module for the game Neverwinter Nights. The module automatically stores a player´s behavioral data. Experimental trials were run measuring the behavior of 44 participants. The experiment produced game behavior scores for 275 game variables per player. Correlation analysis shows relationships between all five personality traits and the video game data. From these results, we may conclude that a video game can be used to create an adequate personality profile of a player.
  • Keywords
    behavioural sciences computing; computer games; NEO-PI-R questionnaire; correlation analysis; game module; game neverwinter nights; personality profiling tools; players behavior; video game data; Atmospheric measurements; Computational intelligence; Correlation; Games; Humans; Particle measurements; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6032007
  • Filename
    6032007