DocumentCode
3476935
Title
Games as personality profiling tools
Author
van Lankveld, G. ; Spronck, Pieter ; van den Herik, Jaap ; Arntz, A.
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
197
Lastpage
202
Abstract
In this paper we investigate whether a personality profile can be determined by observing a player´s behavior in a game. Five personality traits are used to define a personality profile. They are adopted from the Five Factor Model of personality. The five traits are measured by the NEO-PI-R questionnaire. For our purpose, we developed a game module for the game Neverwinter Nights. The module automatically stores a player´s behavioral data. Experimental trials were run measuring the behavior of 44 participants. The experiment produced game behavior scores for 275 game variables per player. Correlation analysis shows relationships between all five personality traits and the video game data. From these results, we may conclude that a video game can be used to create an adequate personality profile of a player.
Keywords
behavioural sciences computing; computer games; NEO-PI-R questionnaire; correlation analysis; game module; game neverwinter nights; personality profiling tools; players behavior; video game data; Atmospheric measurements; Computational intelligence; Correlation; Games; Humans; Particle measurements; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6032007
Filename
6032007
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