DocumentCode
3477030
Title
Macroscopic understanding of the game situations in GO
Author
Yokogawa, Toshihiko ; Nishino, Junji ; Mizuno, Yuichi
Author_Institution
Teikyo Univ. of Technol., Ichihara, Japan
Volume
3
fYear
1995
fDate
20-24 Mar 1995
Firstpage
1495
Abstract
Chess program has a great progress by a method of game tree search. In the contrary, the search method does not work well in GO, because GO has much vaster search space. In this paper, we propose that a fuzzy approach can be applied to GO algorithm; especially for understanding of “Atsumi(thickness)”. “Atsumi” is treated as mixed fuzzy values of various axes similar to ones human players use when they decide the strategy. We also propose that general rules of GO strategy can be written by “Atsumi” and show that the approach is applicable to open game or beginning of middle game of GO
Keywords
fuzzy logic; games of skill; Atsumi; GO; fuzzy approach; game situations; macroscopic understanding; middle game beginning; mixed fuzzy values; open game; thickness; Artificial intelligence; Computer languages; Data structures; Engines; Humans; Laboratories; Natural languages; Search methods; Space technology; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Systems, 1995. International Joint Conference of the Fourth IEEE International Conference on Fuzzy Systems and The Second International Fuzzy Engineering Symposium., Proceedings of 1995 IEEE Int
Conference_Location
Yokohama
Print_ISBN
0-7803-2461-7
Type
conf
DOI
10.1109/FUZZY.1995.409877
Filename
409877
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