DocumentCode :
3477030
Title :
Macroscopic understanding of the game situations in GO
Author :
Yokogawa, Toshihiko ; Nishino, Junji ; Mizuno, Yuichi
Author_Institution :
Teikyo Univ. of Technol., Ichihara, Japan
Volume :
3
fYear :
1995
fDate :
20-24 Mar 1995
Firstpage :
1495
Abstract :
Chess program has a great progress by a method of game tree search. In the contrary, the search method does not work well in GO, because GO has much vaster search space. In this paper, we propose that a fuzzy approach can be applied to GO algorithm; especially for understanding of “Atsumi(thickness)”. “Atsumi” is treated as mixed fuzzy values of various axes similar to ones human players use when they decide the strategy. We also propose that general rules of GO strategy can be written by “Atsumi” and show that the approach is applicable to open game or beginning of middle game of GO
Keywords :
fuzzy logic; games of skill; Atsumi; GO; fuzzy approach; game situations; macroscopic understanding; middle game beginning; mixed fuzzy values; open game; thickness; Artificial intelligence; Computer languages; Data structures; Engines; Humans; Laboratories; Natural languages; Search methods; Space technology; User interfaces;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Fuzzy Systems, 1995. International Joint Conference of the Fourth IEEE International Conference on Fuzzy Systems and The Second International Fuzzy Engineering Symposium., Proceedings of 1995 IEEE Int
Conference_Location :
Yokohama
Print_ISBN :
0-7803-2461-7
Type :
conf
DOI :
10.1109/FUZZY.1995.409877
Filename :
409877
Link To Document :
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