DocumentCode
3477098
Title
Lemmas on partial observation, with application to phantom games
Author
Teytaud, Fabien ; Teytaud, Olivier
Author_Institution
TAO team, France
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
243
Lastpage
249
Abstract
Solving games is usual in the fully observable case. The partially observable case is much more difficult; whenever the number of strategies is finite (which is not necessarily the case, even when the state space is finite), the main tool for the exact solving is the construction of the full matrix game and its solving by linear programming. We here propose tools for approximating the value of partially observable games. The lemmas are relatively general, and we apply them for deriving rigorous bounds on the Nash equilibrium of phantom-tic-tac-toe and phantom-Go.
Keywords
computer games; game theory; linear programming; matrix algebra; Nash equilibrium; full matrix game; linear programming; partially observable game; phantom games; phantom-Go; phantom-tic-tac-toe; Computational intelligence; Conferences; Games; Humans; Law; Phantoms;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6032013
Filename
6032013
Link To Document