DocumentCode :
3477190
Title :
Multi-faceted evolution of simple arcade games
Author :
Cook, Matthew ; Colton, S.
Author_Institution :
Dept. of Comput., Imperial Coll., London, UK
fYear :
2011
fDate :
Aug. 31 2011-Sept. 3 2011
Firstpage :
289
Lastpage :
296
Abstract :
We present a system for generating complete game designs by evolving rulesets, character layouts and terrain maps in an orchestrated way. In contrast to existing approaches to generate such game components in isolation, our ANGELINA system develops game components in unison with an appreciation for their interrelatedness. We describe this multi-faceted evolutionary approach, and give some results from a first round of experimentation.
Keywords :
computer games; evolutionary computation; terrain mapping; ANGELINA system; character layouts; complete game design generation; multifaceted evolutionary approach; multifaceted simple arcade games evolution; terrain maps; Computational intelligence; Conferences; Games; Humans; Layout; Measurement; Tiles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4577-0010-1
Electronic_ISBN :
978-1-4577-0009-5
Type :
conf
DOI :
10.1109/CIG.2011.6032019
Filename :
6032019
Link To Document :
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