DocumentCode :
3477212
Title :
Toward supporting stories with procedurally generated game worlds
Author :
Hartsook, K. ; Zook, Alexander ; Das, S. ; Riedl, Mark Owen
Author_Institution :
Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
fYear :
2011
fDate :
Aug. 31 2011-Sept. 3 2011
Firstpage :
297
Lastpage :
304
Abstract :
Computer role playing games engage players through interleaved story and open-ended game play. We present an approach to procedurally generating, rendering, and making playable novel games based on a priori unknown story structures. These stories may be authored by humans or by computational story generation systems. Our approach couples player, designer, and algorithm to generate a novel game using preferences for game play style, general design aesthetics, and a novel story structure. Our approach is implemented in Game Forge, a system that uses search-based optimization to find and render a novel game world configuration that supports a sequence of plot points plus play style preferences. Additionally, Game Forge supports execution of the game through reactive control of game world logic and non-player character behavior.
Keywords :
computer games; rendering (computer graphics); virtual reality; game forge; game world generation; games engage players; open ended game play; rendering; search based optimization; story generation systems; Bridges; Computers; Games; Genetic algorithms; Layout; Tiles; Vegetation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4577-0010-1
Electronic_ISBN :
978-1-4577-0009-5
Type :
conf
DOI :
10.1109/CIG.2011.6032020
Filename :
6032020
Link To Document :
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